Toolbox UX

This study set out to design an intuative, easy to use, VR surgical toolbox. In my experience, many VR interfaces and interaction methods are not intuative and require a learning curve to be overcome, especially for users who do not use VR recreationally. In order for users such as surgeons to feel comfortable using a technology, it must become so seamless and intuative that there is little to no learning curve. This is the primary inspiration for this study, to arrive at an intuative design for a VR surgical toolbox (i.e. set of virtual tools to perform surgery such as scalpel, forceps, drill, scope) with little to no learning curve.

The first step was to sketch conceptualize and sketch out many ways that such an interface might work. Some of these designs resembled a familiar 2d interface, mimicked the real-world interface, or were inspired by other digital interfaces. image

The 2nd step was to make visual prototypes of how some of these interfaces would look and feel in 3d. It is one thing to see an interface on a 2d drawing, another to see it as it takes up physical space around you.



This study is a WIP, more coming soon!